![]() Rhino is easier to install, license, and configure than ever. It's now easier to convey accurately and clearly the what and the how of your design. Many parts of the documentation workflow have been refined, from a completely reworked annotation-style interface, to better DWG support, and RichText throughout. Modelling is just one part of the design process you also need to show how to build what is on the screen. In some conditions, display speed can be up to 300% faster. This results in fewer GPU-specific display glitches and more consistent, beautiful, and frequent frames, even with large models. Rhino's new display pipeline is faster, more stable, and uses features found on modern graphics hardware, like GPU sensitive shaders and memory optimisations. With major changes to Rendering, Materials, or just plain capturing the viewport, it's now easier and faster to present, discuss, make decisions, and iterate. Rhino has been improved with the aim of helping you present your work: be it "quick and dirty" or "high-res glossy". Now as a fully-fledge part of Rhino, users have a solid foundation for many incredible third-party components ranging from environmental analysis to robotic control.ĭuring nearly every phase of design, you need to communicate to clients, customers, collaborators, or the public at large. In Rhino, Grasshopper - the popular visual programming language - has been fully embraced. For those new to 3D modelling on Mac, looking for a cost-effective application with a large user-base, high-level of accuracy and without complex or restrictive licensing arrangements, Rhino for Mac is ideal. It is now possible for existing Rhino 3D users to reliably model on an iMac, MacBook or Mac Pro. With Rhino, you can be sure your files are compatible with hundreds of products and workflows. Rhino for Mac liberates Mac users from running Rhino on a physical or emulated Windows environment, and all Rhino for Mac purchases will be for a universal Rhino licence which are interchangeable between Mac and Windows installers. You'll feel right at home with this native application that feels familiar to both Mac users and experienced 3D modellers. You can then embellish your images in photoshop.Rhino, the industry standard NURBS engine is here for Mac OS X. You need to import to blender which is a nightmare to learn and use Luxrender or something. Repeat, if its an elevation you don't need the section portion, if it's a plan, do the same from just above the floor, preferably cutting through windows.įor Rendering you'll want to use Vray.Use your scale line to build out a larger scale by giving it a heavy line weight and copying it end to end in alternating colours.Finally change the line weights in the make 2D and section image so that A) outlines are one heavier than internal lines and B) the closer a line is to the viewer, the heavier it is but it is never as heavy or heavier than the section lines.(You can now delete the rectangles but maybe don't until the very end.) Now import the make2d file, group it, set the line weight as the lightest you intend to use, and scale to match the rectangles.Size it as desired, make the line weight the heaviest you intend to use, make the rectangle line weight light.Now open a new file in Illustrator and import the section, select all and group it (ctrl+g? i forget).In the same viewport select all the lines from the make2D AND the rectangle and "export selected" as a.In the viewport that matches your section, "make2D." Draw a line of 1 meter or more horizontally for your scale.Delete the extrusion if necessary, not the rectangle. ![]() select the whole building (not the extrusion) and make a "boolean difference" use the extrusion as the polysurface to subtract with."extrude" the rectangle and "cap" it so it covers everything towards the viewer from the section.select the section and the rectangle and in the viewport that matches your section and "export selected" as a.use the command "section" in top down view along the line formed by the rectangle. ![]()
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